The moods.
Merge matching fruit up to a watermelon. Then two watermelons touch — and it stops being cute.
-
Happy
×1 score
Where every run starts. They merge, they pay, they pile up politely.
-
Angry
×10 score
Born when two happy watermelons touch. Clogs the box, refuses to merge.
-
Fiery
×100 score
Born of two angry ones. Merge two and the blast clears every fruit of another mood caught in it.
-
Nuclear
the whole box
Merge two fiery watermelons and the blast annihilates every fruit in the box.
You always see what is coming.
The fruit in your hand, plus the next two. That is the whole plan you get — there is no swapping and no rerolling.
What can drop
| Fruit | Tier | Chance |
|---|---|---|
| Blueberry | 1 | 6% |
| Strawberry | 2 | 16% |
| Grape | 3 | 28% |
| Lemon | 4 | 28% |
| Persimmon | 5 | 16% |
| Apple | 6 | 6% |
Nothing above the apple is ever handed to you. Every bigger fruit has to be merged into existence.
Drop tools ride the same queue
Brick
Bomb
Anvil
| Tool | Easy | Normal | Hard |
|---|---|---|---|
| Brick | 3% | 2.5% | 2% |
| Bomb | 0.5% | 0.4% | 0.2% |
| Anvil | 0.25% | 0.2% | 0.1% |
Caught a tool at the wrong moment? Drag it below the red line instead of dropping it, and it goes into the purse for later.
Tools for a bad board.
Two types. Drop tools — brick, anvil, bomb — appear in your queue: drop one now, or drag it to the purse for later. Power tools — hammer, sword, shake, flip — cost coins, and nothing is spent until you use one. Every coin is earned by playing.
Every tool, and what it costs
-
Brick
Knocks out the first fruit beneath it.
Drops in the queue
Free
-
Anvil
Clears that whole column, top to bottom.
Drops, or craft it
8 bricks + 500 coins
-
Bomb
Clears everything inside its blast.
Drops, or craft it
4 bricks + 200 coins
-
Atom Bomb
Wipes the whole board.
Craft only — never drops
15 bricks + 2,000 coins
-
Hammer
Smashes one fruit you pick.
500 coins
-
Sword
Cuts up to three fruits.
1,000 coins
-
Shake
Churns the pile for about three seconds.
1,500 coins
-
Flip
Turns the container over.
1,800 coins
There is a red line, and it is patient.
Cross it for a moment and nothing happens. Stay above it and the run ends.
Twelve cups, and it keeps the score.
Difficulty changes which cups you can win.
Four cups, on each difficulty
What it remembers
- All-time best runs
- top 3
- Best on Easy, Normal and Hard — kept apart, so an easy run never crowds out a hard one
- top 3 each
- Cups collected, shown as a carousel
- 12
Five slots, and five languages.
Neither of these changes how a run plays. They are what the app gives you around the game.
Around the game
- Save slots — a silent autosave so a phone call cannot eat your run
- 5
- Languages — English, Español, Français, العربية, 中文
- 5
There is no server, no account and no sign-in. Your best runs live in one file on your phone — and you can wipe it from Settings whenever you like. The file is swapped in one move when it saves, so a battery death mid-write cannot leave you with half a record.




